03

03

03

Week 03

Colour without guessing

Building a palette from constraints instead of taste. Perceptual lightness, warm and cool neutrals, and why your greys look muddy.

TWO LIVE SESSIONS

ONE WRITTEN CRITIQUE

ABOUT SIX HOURS

Week 03

(The idea)

(The idea)

Grey is not a colour you pick. It is a colour you build.

(What you make)

A colour ramp with documented lightness steps, tested in both themes.

What we cover

Most palettes are assembled from taste and then patched when they fail. We build one from constraints: perceptual lightness, warm and cool neutrals, and the reason your greys go muddy when you tint them.

The work

You produce a ramp that holds up in light and dark, then apply it to an interface that already exists.

(Every week of the course)

Week 01

The invisible grid

Week 02

Type as structure

Week 03

Colour without guessing

Week 04

Hierarchy under pressure

Week 05

Motion with a reason

Week 06

Shipping without dilution

12 of 14 seats left

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